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Special Properties

BITMAP-NUMBER (numeric) This property identifies a particular bitmap image to use as the push button. See Chapter 3, section 3.8 for details. If you explicitly name this property when creating a control, the BITMAP style is automatically applied by the compiler. Note that this does not occur if you use the PROPERTY phrase to specify this property by giving its identifying number.

BITMAP-HANDLE (handle) This property identifies the bitmap image strip to use with the push button. See Chapter 3, section 3.8 for details.

TERMINATION-VALUE (numeric) This property modifies the way that a push button communicates to your program when it has been pushed. Normally, a push button will generate a CMD-CLICKED event. If you provide a non-zero TERMINATION-VALUE, the push button will generate a termination condition with the specified value instead. This makes the push button act like a keyboard termination key. Most existing COBOL programs are already coded to handle termination keys, so this is easier for the COBOL program to work with.


Note that if you assign the DEFAULT-BUTTON style and a TERMINATION-VALUE property of "13", then the effects of typing the "Return" key may seem rather odd. The DEFAULT-BUTTON style converts the "Return" key's termination event into a button pushed event. The TERMINATION-VALUE property then changes the button pushed event into a termination event with a value of "13". The net effect is the same as if neither the style nor property had been used. The reason for this lengthy route is to ensure that the button and "Return" key are handled identically, and to provide options for programming push button handling, such as the setting of TERMINATION-VALUE.
EXCEPTION-VALUE (numeric) This property works in a fashion that is identical to the TERMINATION-VALUE property, except that it converts button pushed events into exception events (instead of termination events). If a button has both a TERMINATION-VALUE and an EXCEPTION-VALUE specified, the EXCEPTION-VALUE takes precedence.